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The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
By The Associated Press The live-action remake of the animated film “How to Train Your Dragon” and a two-part, five-hour ...
When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
Kenta Motokura, who was the director of Super Mario Odyssey has been revealed as one of the game’s producers. Donkey Kong ...
When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that made Super Mario Odyssey. That turned out to be true, but we've since ...
Nintendo has always been a gameplay-first studio, but the key feature of Donkey Kong Bananza comes from a single developer’s tinkering.
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
Donkey Kong Bananza's key development staff – specifically its director and producer – have been confirmed thanks to a new ...